Change Icebreakers and Energisers

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One constant is that everything changes. How we deal with change influences our day-to-day decisions. The Change Management training modules, in this section, will help bring a greater understanding of the benefits of change and how to deal with it.

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Document TitleDuration
(mins)
   
All Change! - How We React to Change
5
All Change! - How We React to Change

Time:
This exercise will take about 5 minutes to complete. In total, allowing for discussion, we recommend allowing 20 minutes.

Aims:• To explore the effects and reactions to change when communication is limited.

Group Size:
This module is suitable for use with groups of almost any size.

You'll Need:
Nothing.

Notes:
Avoid the temptation to brief this exercise in any way.




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Barriers to Change - Icebreaker
25
Barriers to Change - Icebreaker

Time:
The exercise in this module will take about 15 minutes to complete. In total, allowing for discussion, we recommend allowing 25 minutes to complete this module.

Aims:
• To identify common barriers to change.

Group Size:
This module is suitable for use with groups of up to 15 participants.

You'll Need:
Nothing, other than the handout provided.




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Bouncing Back – The Nature of Resilience
20
Bouncing Back – The Nature of Resilience

Time:
This exercise will take about 10 minutes to run. In total, allowing for discussion, we recommend allowing 20 minutes for completion.

Aims:
• To define the term 'personal resilience'.
• To explore some of the characteristics of resilience.
• To list some elements that help create resilience.

Group Size:
This module is suitable for use with groups of almost any size.

You'll Need:
• A bouncy rubber ball for each participant.
• Plenty of space.

A range of bright and colourful bouncy balls can be purchased from Trainers' Market.

Notes:
This can be a particularly useful exercise for anyone facing potentially difficult change. Make sure you have a safe place to run this exercise.




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Change Management Word Search
20
Change Management Word Search

Time:
The exercise in this module can be completed in about 20 minutes. In total, allowing for discussion, we recommend allowing about 35 minutes for this module.

Aims:
• To encourage participants to think about and remember key learning points relating to managing change.

Group Size:
This module can be used with groups of any size.

Useful For:
Staff at all levels.

You'll Need:
Nothing other than the materials provided.

Notes:
This Word Search contains key learning points, rather than key words, so as well as providing an interesting icebreaker option; it can also be used as the basis for an effective review exercise.
The time required for this exercise depends on how much time you want to allow for discussion about the significance of the key phrases found.




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Feelings Cards - Icebreakers
20
Feelings Cards - Icebreakers

Time:
The exercise in this module will take about 5 minutes to complete. In total, allowing for discussion, we recommend allowing 20 minutes to complete this module.

Aims:
• To introduce participants to one another.
• To encourage participants to share their perceptions of the organisation they work for.

Group Size:
This module is suitable for use with groups of up to 25 participants.

Useful For:
Staff at all levels.

You'll Need:
Nothing, other than the materials provided.

Notes:
You will need to create a set of Feelings Cards for each person.

The Feelings Cards can be used in many different ways and for many different situations. These notes explain three ways of using them in a simple icebreaker. Two slightly more complex training exercises are explained in Course Modules.




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Feelings Towards Change
30
Feelings Towards Change

Time:
The exercise in this module will take about 15 minutes to complete. In total, allowing for discussion, we recommend allowing 30 minutes to complete this module.

Aims:
• To identify how participants feel about change.
• To discuss the reasons for these reactions to change.

Group Size:
This module is suitable for use with groups of up to 25 participants.

Useful For:
Staff at all levels.

You'll Need:
Nothing, other than the materials provided.

Notes:
This exercise can be used as the basis of an in depth module, with lots of discussion for change managers. It is equally useful though as a simple warm-up exercise introducing training around change, with a shorter discussion of the key points.




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Filing Frenzy!
30
Filing Frenzy!

Time:
This game can be played in about 30 minutes. In total, allowing for discussion and evaluation, we recommend allowing 90 minutes.

Aims:
• To test participants’ attention to detail, individually, or collectively.
• To test participants’ levels of accuracy under pressure.
• To show how tasks can be broken down into achievable goals, and how teams can use short term goals to improve performance.
• To test participants’ abilities to work together effectively.
• To examine the impact of change on comfort zones and confidence.

Skills and Behaviours Tested:
Accuracy and attention to detail, teamwork, goal setting, managing change and leadership.

Group Size:
There is no minimum number of participants – this exercise can even be used to test individual skills.

Useful For:
Staff at all levels.

You'll Need:
• One set of Filing Frenzy and instruction cards for each individual or team (see notes).
• A stopwatch or watch.
• A whistle or bell (optional).
(Stopwatches, Whistles and Desktop Bells are available to purchase from Trainers' Market.)

New: Game Packs are now available to buy from
Trainers' Market too.

Notes:
This exercise is normally run as a series of short 10-minute activities (with discussion at various points). These activities can be run back to back, but are perhaps more effective when used as an intermittent energiser during a training day/course and used to illustrate or highlight learning points covered in detail elsewhere in the training programme.

You will need one set of Filing Frenzy cards for each individual or team. (We recommend a set of 180 cards for each individual or team, i.e., 10 copies of the ‘Filing Frenzy Cards’ document if running the exercises on the following pages.)

However, for a simple ‘accuracy test’ you could use fewer cards. For example:
• Individuals – 36 cards (2 copies of the ‘Filing Frenzy Cards’ document).
• Teams of 2-3 – 90 cards (5 copies of the ‘Filing Frenzy Cards’ document).
• Teams of 4-6 – 126 cards (7 copies of the ‘Filing Frenzy Cards’ document).

Note of Caution:
This exercise may not be suitable for participants who are colour blind or visually impaired. However, in most cases anyone who falls into this category can still be involved. Ask them to observe/listen to the teams during the exercise, identifying effective and less effective behaviours in order to provide constructive feedback afterwards.

Horror and Happy Ever After Stories - Sharing Experiences
30
Horror and Happy Ever After Stories - Sharing Experiences

Time:
The exercise in this module will take about 15 minutes to complete. In total, allowing for discussion, we recommend allowing 30 minutes to complete this module.

Aims:
• To provide an opportunity for participants to share good and bad experiences.
• To gather real-life examples that can be referred to throughout the training.

Group Size:
This module is suitable for use with groups of up to 25 participants.

Useful For:
Staff at all levels.

You'll Need:
Nothing other than the materials provided.

Notes:
Our thanks to Buffy Sparks for her help in writing this icebreaker.

This exercise can be adapted to training on almost any topic, including, for example, sales, performance management, negotiation, change.




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